

Enemies at my border? I'll tech that improved missile - with the prerequisite tech - within one turn. Need to colonize that lava planet? Two turns away to tech it.

This is so unlike other 4X games in which you must make choices in teching here I can get any tech so fast it's almost like ordering fast food. Therefore every turn or two I need to choose a new tech to research, and there's hardly any sense of achievement because there's no need to wait for a good while for the results. Not because the techs are too few or too useless mind you, but because you can literally get a new tech every one or couple of turns - that's even faster than playing CIV4/5 on fast speed.

The research is probably one of the most boring I've seen in a 4X. The ships don't even turn, the hitting animation doesn't really impact the result, and the worst part: THE SHIPS HAVE NO TURRETS. I love seeing space battles, but compared to say SOTS, X3 snd Homeworld, battles in ES are only two dozens of ships flying by parallel and broadsiding each other (with some fighters mixed in), you see some ships blow up, and.that's all. The combat cutscenes, as being mentioned everywhere, look good for the the first two times but turn boring and meaningless very very very fast. The combat mechanism alone is so confusing and obscure in explaining the rules, even after consulting with the wiki I still don't understand everything. The game do look pretty, but there are so many weird designs that make me scratch my head from time to time. BUt them and the Vaulters and the Sowers are the only ones I think have any real chance, and I think the Sheradyn's is particularly small.Bought this and played for a couple of days, and I am a bit disappointed. Wouldn't be as excited for them, but they could make them interesting with some redesigning. Never was a fan of them acting like a civilization, because even for their lore it felt like a stretch. Oh, and the Sheradyn, who are in the UE quest. And I think the sowers are such a cool concept that I'd love to see them again, but they'd have to be a robotic race separate enough from the Riftborn. The Vaulters in particular seem like a good guess for a DLC game given the franchise. They include the Harmony's strategic resource focus as well. The Riftborn kind of eat the Automaton's lunch a little bit too, so I don't really see that. The Pilgrims, too, are a fun concept that I enjoy but didn't seem like enough for a major faction even back in ES1. The Amoebas are fun, but probably not fit for a major faction again, especially with the Unfallen filling their peaceful spacefarer niche. The only remarkable one is the Hissho, and I think between the Vodyani and the Cravers a new hunter-warrior faction would be redundant. Those minor factions are likely to stay minor factions, I think.
